
Let’s talk about stuff I liked in 2022. No, not the best of anything. Just stuff I liked. And not necessarily stuff that was released in 2022. Just stuff I found in 2022. OK? OK. Let’s go.
GAMES

Marvel’s Midnight Suns: I know a lot of folks bounced off the story/dialogue/relationship stuff—and bounced hard. But a.) the core combat is so frickin’ magnificent that it’s really easy to forgive. The idea of tactical card combat with Marvel characters sounds ridiculous; it really shouldn’t work. But oh my, it really really does. And b.) I actually enjoyed the hell out of the story/dialogue/relationship stuff. The core conceit of “superheroes at home” is really compelling to me; I think any superhero fiction is at its best when it’s looking not just at the suits but the people in them. Yeah, it can get a little goofy at times, and the game is clunky in some other significant ways. But man, it just hooked me with both pincers.
Marvel Snap: I’m not sure if I dug Midnight Suns more because of Snap, or Snap more because of Midnight Suns, or neither? Or both? ¯\_(ツ)_/¯ But this one really has its claws in me, too. The speed and simplicity are just perfect for quick little diversions, but there’s a real depth of strategy there once you get familiar with the game. This is probably unsurprising to fans of other CCGs; I never was one of those. But a single moment in Snap made me finally get the whole idea of deck synergy in a way that no previous game I’d tried was able to. (It was playing Odin after White Tiger at a location that had just morphed to Bar Sinister, if you’re curious. Just delightful.)
Vampire Survivors: I lived through the 16-bit era, so retro-styled games often make me roll my eyes so hard I can see myself think. But this one showed up one day on Game Pass so I decided to give it a try. And I was this close to quitting and deleting within the first five minutes. (“Where the hell is the attack button?!”) Many dozens of hours later I think it’s one of the most fiendishly addictive and subtly deep games I’ve ever played. Really cleverly done and oh no it’s on iOS now.
Into the Breach: I heard so much good stuff about this game that I bought it when it came out on Switch pretty much sight-unseen. And I…didn’t like it. It just did nothing for me. I bounced off. Fast forward to 2022 and Netflix’s push into games, which included an iPad version available free for subscribers, and I gave it another shot. And something about the touch interface made all the difference in the world. I lost track of how many times I beat it before eventually having to delete it for space reasons.
And of course I played Tunic and Elden Ring and Immortality and Atari 50 and they’re all great. Believe the hype. (And there are also a few notable games I haven’t played enough of yet to form an opinion, like A Plague Tale: Requiem and Pentiment.) But these four, man. These four got me.
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