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Archive for "Portfolio"

March 29, 2011

New Review: Tiger 12

OK, I’m going to say those words we all dread to hear on a blog: I’m going to make an effort to post here more.

I know, I know.

But I mean it this time! Really! Here’s an example: I’ve written a review for Tiger Woods PGA Tour 12: The Masters for my friends over at GamePro. You can find it here.

It’s funny, I reviewed my first Tiger game for OPM something like 10 years ago, simply because we didn’t have anyone else on staff who could be persuaded to do it, and we didn’t have a freelance budget at that time. I was never really a big fan of golf or golf games, but something about it hooked me in a serious way. So I reviewed the next year’s version. And then the next. And the next.

Now I’m kind of the go-to guy for Tiger reviews. All because of basically random chance.

December 24, 2010

Merry Christmas

ChristmasHey, did you get an iPhone or iPod Touch for Christmas (or your winter gift-giving holiday of choice)? If so, you might be interested in this writeup I did for Mac|Life: 10 Things to Do With Your New iPhone or iPod touch.

And while I have your attention, I might as well point you once again to my Wigilia story, which I still haven’t been able to top. Enjoy — happy holidays — and I hope the coming year brings you everything you desire.

October 1, 2010

How-To: Secrets of Professional Podcasting

Boy, I am way behind on this one. Nearly a year ago now, I wrote up a how-to piece for Mac|Life with four easy steps to dramatically improve the quality of a podcast. And I kept forgetting to link to it here.

But then I remembered.

So here it is.

August 25, 2009

Now It Can Be Told

guitarsmall-540I’ve been hinting at a big project for months now, and it’s finally done. Well, by “done” I guess I mean “begun” — I’ve just launched a new website: Plastic Axe.

See, I love music games. I mean, I really love them. This is in part because I love music in an embarrassingly wide variety of genres, and in part because I’m a musician myself (I sing and play bass, guitar, and drums, in case you didn’t know). So these games sort of hit me right in the sweet spot.

Anyway, I’ve been spending the last few months putting this site together. This is a solo project; I’m doing all the writing, design, coding, PR, administration… Suddenly I’m very tired. Where was I? Oh yes: This site is all me. But I’m also hoping it’ll be useful to other fans of music games, who can keep up with the latest news and releases, and find lots of new music in The Vault.

So there it is, my Big Secret Project: Plastic Axe — Music games for music fans. Go have yourself a look around, and let me know what you think in the comments (over there rather than here, please).

August 13, 2009

New How-To: Bring GarageBand Tunes to Life

Nope, I’m not ready to talk about my big news yet. At the moment I’m aiming for August 24 as the big reveal, but it could be sooner. It could be later. HEY LOOK, LIFE IS UNPREDICTABLE, OK?

Ahem, sorry. Anyway, the reason I called you here today is to let you know that Mac|Life has posted a how-to I put together many months ago, which aims to provide tips for home recording with GarageBand. You Mac owners may enjoy it — and for anyone on Windows machines, I tried to make these tips as general as possible, so many of them can be applied to any recording situation.

So I hope you enjoy them.

July 13, 2009

New Reviews: Guitar Hero Smash Hits and Tiger Woods 10

Why, of course I’d add two posts merely days after announcing I won’t be updating for awhile longer, why do you ask?

This is just to say that Green Pixels recently put up a couple more reviews of mine, for Guitar Hero Smash Hits and Tiger Woods PGA Tour 10 (the Wii version, with the fancy-schmancy new Wii MotionPlus pack-in). They’re both good! Go find out why.

June 2, 2009

Come Visit Me at E3

OK, I don’t mean literally, in person. But I’ll be writing previews all week (and possibly next week) for None are up right now, but I expect them to start popping up regularly within the next 12 hours or so. Come on over and say hello, won’t you?

[Update: Fixed link to reflect where the stories are actually posting. Come leave a comment!]

May 28, 2009

New Review: Acer Aspire One D250, First Impressions

dsc01371In preparation for E3, I needed to pick up a new laptop to replace the old Vaio that had served me so well for lo these six (!!) years. So I turned to my friend Brad Linder, who runs Liliputing, the leading netbook site on this whole wide interweb, for some advice. And then some more advice. And then just a little more. (Sorry, Brad.) Once I’d made my decision, he asked if I’d like to write up early impressions and a full review for the site. I happily agreed.

So head on over to Liliputing for early impressions of my brand-spankin’-new Acer Aspire One D250. And I should have a full review up sometime the week after E3.

May 1, 2009

New Previews: InFamous and MAG

1UP has just put up two new previews of mine. One is for the gritty super-slash-antihero game InFamous from Sly Cooper developers Sucker Punch. And the other is the 256-player (!!) first-person shooter MAG, from SOCOM devs Zipper. Both games look great. Check out the previews and see if you don’t agree.

March 26, 2009

Beyond Good, Beyond Evil

[I’m surprisingly busy with work for this time of year — thankfully — so here’s another reprint: In My Day #106, originally published in The Official U.S. PlayStation Magazine, Issue #106, July 2006]

If you’ve been playing along with the OPM home game (that is, our staggeringly awesome podcast — tune in at today! [Edit: :( ]), you know that a few of us here have been bitten by the Elder Scrolls IV: Oblivion bug. So I’ve been doing a lot of thinking about why this game is so compelling. I mean, sure, it’s enormous, and sure, it’s real purty, but we’ve seen other big, beautiful games that haven’t captivated our interest (and that of millions of other players) like Oblivion has. But I think I figured out what that special something is that keeps people talking about the game: freedom.

Now, “freedom” is a buzzword that’s been thrown around since GTA3 made “sandbox” games the Hip New Thing. But consider what that means in the context of GTA: You can be a bad guy…or you can be a really bad guy. I mean, you can follow along the main story and steal cars and carry out hits and whatnot, or you can do all that plus run down pedestrians and beat grandmothers over the heads with baseball bats. What you can’t do is be a hero. (Well, you can be a goody-goody, law-abiding citizen, but that pretty much entails walking down the sidewalk and looking at architecture. Not exactly the most entertaining experience.)

Continue reading “Beyond Good, Beyond Evil” »