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Archive for "Tech"

August 13, 2009

New How-To: Bring GarageBand Tunes to Life

Nope, I’m not ready to talk about my big news yet. At the moment I’m aiming for August 24 as the big reveal, but it could be sooner. It could be later. HEY LOOK, LIFE IS UNPREDICTABLE, OK?

Ahem, sorry. Anyway, the reason I called you here today is to let you know that Mac|Life has posted a how-to I put together many months ago, which aims to provide tips for home recording with GarageBand. You Mac owners may enjoy it — and for anyone on Windows machines, I tried to make these tips as general as possible, so many of them can be applied to any recording situation.

So I hope you enjoy them.

May 28, 2009

New Review: Acer Aspire One D250, First Impressions

dsc01371In preparation for E3, I needed to pick up a new laptop to replace the old Vaio that had served me so well for lo these six (!!) years. So I turned to my friend Brad Linder, who runs Liliputing, the leading netbook site on this whole wide interweb, for some advice. And then some more advice. And then just a little more. (Sorry, Brad.) Once I’d made my decision, he asked if I’d like to write up early impressions and a full review for the site. I happily agreed.

So head on over to Liliputing for early impressions of my brand-spankin’-new Acer Aspire One D250. And I should have a full review up sometime the week after E3.

April 16, 2009

Quick Note re: E-mail

So, apparently Gmail has been having issues for the last four hours or so. And most of my various e-mail accounts rely on Gmail. So if you’ve been trying to reach me with anything urgent, please be patient — I’ll get back to you as soon as I can. Thanks.

March 19, 2009

Things That Should Exist

i hate ms wordThis happens often: I realize that something I do regularly could be done a lot more easily, efficiently, and/or quickly with the help of a simple tool. Realizing the obvious benefits of such a tool, I theorize that surely someone, somewhere in the world has already created it. So I take to the Googles to hunt it down.

Four hours later I’m angry, my forehead is red from all the slapping, and I’m completely disgusted. (Also, probably, hungry.) Because either this simple, obvious tool does not exist, or I — with all my intertube experience and Google-fu — cannot find it.

Here’s the latest example: I do a lot of writing for websites, right? But I’m a freelancer, not on staff, which means that most of my writing gets sent to an editor rather than inserted directly into the site’s content management system, or CMS. That means that I have to send over a document file of some type, a document file created in some sort of word-processing apparatus.

And here’s the problem: Every word-processing apparatus I’ve tried is positively horrendous at generating HTML, the code-level backbone of internet writing. Every single one, when you attempt to save a simply formatted text file as HTML, inserts all kinds of crazy formatting information that would be an absolute horror for any editor to have to remove on a regular basis.

This is bad for business.

Continue reading “Things That Should Exist” »

February 26, 2009

New How-To: Access Your To-Do List From Anywhere

0223_todo-2_380If you’re anything like me, your life revolves around a detailed to-do list. And if you’re anything like me, you’ve encountered a ridiculous amount of frustration in trying to find a full-featured to-do list you can access from anywhere. But I’ve suffered so you don’t have to: my Mac|Life how-to on accessing your to-do list from anywhere has gone live. Go, read, enjoy. And stop banging your head on your desk.

February 9, 2009

A Brief History of Internet Gaming

[While trying to help one of my nieces with a school project, I dug up the bit I contributed to EGM's award-winning Future of Videogames piece from early 2007. But after looking at it again, I realized they had to cut my Brief History of Internet Gaming sidebar down quite a bit to fit it into the mag. This is the original version.]

1969The first ARPANET link is created, building the first strand in what would eventually become the Internet.

1978 - The first multi-user dungeon (MUD) is created. Little more than a customizable chatroom, the MUD is nevertheless the predecessor to today’s MMORPGs.

1985 - Quantum Computer Services launches Quantum Link, an online hub for the Commodore 64, featuring simple multiplayer board games. The service is later renamed America Online.

1991 - Neverwinter Nights, the first MMORPG with graphics, is launched on AOL. It costs $6 an hour to play. Its server capacity: 50 players.

1996 - Quake is released, shortly followed by QuakeWorld, a client for playing the game over the Internet. The era of the online FPS is born.

1997 - Ultima Online is launched. 100,000 subscribers sign up within the first six months, only to be brutally PKed and have their boats stolen.

1998 - The Dreamcast is released in Japan, becoming the first game console to launch with a built-in modem. Also, the last.

1999 - EverQuest and Asheron’s Call are launched, completing (with UO) the unholy triumvirate that has strongly influenced MMORPGs to this day.

2002 - Xbox Live is launched on the original Xbox, setting new standards for communication both in-game (with standardized voice chat) and cross-game (with a unified login and friend list). PS2 and Gamecube also debut online functionality, but neither approaches XBL in popularity.

2003 - EverQuest is ported to PS2 in the form of EverQuest Online Adventures. The gaming world notices, yawns, and goes back to hunting for new Final Fantasy XI screens.

2004 - Halo 2 is released, featuring one of the most popular online components in any console game. Within the next two years over half a billion games of Halo 2 will be played online. Also this year: World of Warcraft launches. You may have heard of it.

2006 - PS3 and Wii are launched. Xbox Live takes note of the systems’ respective online offerings, heaves a sigh of relief, and returns to lounging on its jewel-encrusted throne.

2007 - Halo 3 launches. A crippled Internet limps along under the strain of a few million players all getting online at the same time.

2008 - “Internet2″ is completed, offering researchers and universities 100 Gbps transfer speeds.

2009 - Debut of 100-Gbps streaming porn.

2010 - Most metropolitan areas now offer free Wi-Fi within city limits. All that shared bandwidth makes users nostalgic for the dial-up days.

2029 - The Internet, now self-aware, sends a T-800 back in time to kill Sarah Connor.

2050 - Humans move to an internet-only existence, uploading their brains to permanently live in the electronic world.

2112 - Attention, all planets of the Solar Federation: We have assumed control.

January 30, 2009

Change We Can Believe In

ibm-pcFrom the blog of former coworker, exceptional writer, and all-around helluva guy Jeff Green: this truly awesome news item from 1981 about newspapers making their content available “via home computer.” I won’t spoil it by attempting to recount it here; head over to his site and check it out for yourself. It’s well worth it.

Here’s the funny thing. 1981 was a long time ago, sure. Pushing 30 years ago now. But in the realm of PC technology, how different was it, really, from 1991?

Continue reading “Change We Can Believe In” »

January 21, 2009

New How-To: Control Your Mac From a PC

Oh look, Mac|Life put up the how-to I did about using VNC to operate a Mac remotely. Mac users may find this useful, especially those of you using Macs as media centers.

October 30, 2008

New How-to: Stream Media to Your Wii

OK, look, I just want you to know that I’m intentionally avoiding any childish juxtapositions of the words “stream” and “Wii.” You’re welcome.

But what I wanted you to know is that Green Pixels has put up another one of my how-tos, this one about streaming media from a PC to a Wii. Yes, it’s possible! Yes, it’s even fairly easy. But no, it’s not as intuitive as using either a 360 or PS3. And no, I won’t buy you a pony.

I’m not even sure why you’d ask that.

October 23, 2008

New How-to: Stream Media to Your Xbox 360

Green Pixels has posted what is essentially Part Two of a three-part series on streaming media from a PC to a game console. This week’s victim: the 360. Have yourself a look, maybe you’ll learn something!