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Archive for "Sociology"

March 12, 2009

Random Economic Note

Just mentioned this on Twitter but thought it bore repeating here. The stock market posting its third straight day of gains today reminded me I’d read a very educational AP article last week about what “the bottom” of our economic situation might look like. You can read it here.

Here’s something I found interesting. The article says, in reference to the market recovering:

Other investors may look to obscure indicators such as the Baltic Dry Index, which tracks the cost of shipping iron ore, grain and other materials. Rising rates can indicate demand for raw materials is increasing, which suggests a strengthening economy.

And here’s what the Baltic Dry Index looks like for the past 12 months:

bdgi

I’m no economist, but it looks like there’s a pretty noticeable trend over the past couple months. I’m just saying.

March 20, 2007

More of the Ol’ Ultraviolence

[originally published in The Official U.S. PlayStation Magazine, Issue #105, June 2006]

Last month I touched on the enormous (and heated, and probably eternal) debate about the significance of violence in videogames. It’s not an easy argument to resolve; on one side you have gamers and game makers defending their hobbies and livelihoods, if not their very identities. On the other are a group of concerned citizens honestly believing — however erroneously — that they are protecting the innocent from nefarious forces.

You know what I do for a living, so you can probably guess which side I come down on. I know — from longtime, extensive, personal experience — that videogames do not turn otherwise conscientious, reasonably well-adjusted individuals into slavering, murderous social deviants. It just doesn’t happen. If it did, you and I and just about everyone we know would be in jail.

Furthermore, we can be reasonably assured that the vast majority of the slavering, murderous social deviants of history had very little exposure to videogames. Linear time’s a bitch, baby.

So why all the hubbub?

Continue reading “More of the Ol’ Ultraviolence” »

February 27, 2007

Taking Back the News

Let me ask you a question: When was the last time you saw something positive on the news? And I mean something genuinely positive — not “Muffy the Wonder Pony Turns 100″ or some other treacly crap. When was the last time you saw a true story of courage, or nobility, or kindness…or at least one that wasn’t blatantly sensationalist and opportunistic?

Yeah, me either.

That wouldn’t bother me so much if I weren’t confronted by ordinary goodness every single day. I look at CNN or Yahoo News or the local paper and I think, “The real world isn’t like that. Things are not this bad. They just aren’t.”

Do bad things happen in the world? Yes, of course. Sure they do. They happen all the time. But they aren’t the only thing happening, and they aren’t even the most common thing. Humans are, by and large, good people. The problem is, our brain is wired in such a way that only the exceptions stand out. Which means that only the exceptions are “newsworthy.”

Continue reading “Taking Back the News” »

April 12, 2006

The Real and the Semi-Real

“I weep for the future.” -Ferris Beuller’s Day Off

I’ve been following this thread over at the GAF about a guild who crashed a virtual funeral in World of Warcraft, and it makes me sad. Basically, what happened is this: A member of a WOW guild suffered a stroke in real life and died. Her guildmates, knowing her only through the game, but nevertheless wanting to offer some remembrance for one of their own, decided to hold a memorial service in the game. A rival guild decided that would be a great time to show up and kill everyone. Hilarity ensued.

Now, is it sort of creepy and vaguely sad that a group of people elected to hold a virtual funeral? I’d say so. It lends a depressing weight to the stereotype of basement-dwelling gamers who can’t function in the real world. In my opinion, it trivializes the real loss that this person’s real-life loved ones feel. But saying gamers aren’t the most socially adept subculture isn’t going to surprise anyone, and the fact is, these people did have a relationship with the deceased, however unorthodox. You can’t criticize someone for feeling grief simply because they haven’t met the deceased in the physical world. You can criticize their method of paying their respects, but I don’t see how you could criticize their right to do so, or the validity of their desire to do so.

And so this rival guild storms in, in a very well-planned strike (and yes, it’s pretty comical if you don’t think about it too hard), sending virtual mourners scurrying and leaving a trail of virtual bodies in their wake. Were they within their rights as WOW players to choose this moment to strike against a rival guild? Oh, absolutely.

But “within your rights” does not equal “right.”

Continue reading “The Real and the Semi-Real” »