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	<title>joe rybicki dot com &#187; Gripes</title>
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	<link>http://www.joerybicki.com</link>
	<description>writing, music, videogames, and other flights of whimsy</description>
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		<title>Scandal in Game Reviewing!</title>
		<link>http://www.joerybicki.com/2011/04/21/scandal-in-game-reviewing/</link>
		<comments>http://www.joerybicki.com/2011/04/21/scandal-in-game-reviewing/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 16:21:58 +0000</pubDate>
		<dc:creator>Joe Rybicki</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gripes]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://www.joerybicki.com/?p=768</guid>
		<description><![CDATA[Behold the return of the moneyhat! The esteemed and always awesome Mr. Wil Wheaton put up a post recently about the influence game publishers and PR reps appear to have on the games media. He cites a post from another site, which in turn cites yet another site, both seeming to indicate that videogame reviewers [...]]]></description>
			<content:encoded><![CDATA[<p><em>Behold the return of the <a href="http://www.penny-arcade.com/comic/2000/10/23/" target="_blank">moneyhat</a>! </em></p>
<p><em>The esteemed and always awesome Mr. Wil Wheaton put up <a href="http://wilwheaton.typepad.com/wwdnbackup/2011/04/on-video-game-reviews-and-the-power-and-influence-of-marketing.html" target="_blank">a post</a> recently about the influence game publishers and PR reps appear to have on the games media. He cites a post from another site, which in turn cites yet another site, both seeming to indicate that videogame reviewers are pimping scores out to the highest bidder and totally misleading you about games because You Can&#8217;t Trust The Man. </em></p>
<p><em>I spent some time responding in Wil&#8217;s comment thread, but it&#8217;s way down at the bottom and it&#8217;s also quite long, so I figured I&#8217;d repost here. I&#8217;d love to hear what you think.</em></p>
<p>Wil, there&#8217;s an element to this dialogue that a lot of people don&#8217;t seem to be considering, based on the sources quoted and many of the comments here.</p>
<p>Let me preface this by pointing out that in exactly two months I will have been reviewing games professionally for 15 years. Ten and a half of those years were spent at Ziff Davis Media, home of EGM, and later, 1UP. Most of that time was spent at the Official U.S. PlayStation Magazine (yes! a magazine! made of paper!), and most of <i>that</i> time was spent in charge of the Reviews section. Since OPM went kaput in late &#8217;06 I&#8217;ve been a freelance writer, primarily doing reviews for many of the big gaming publications: EGM, 1UP, GamePro, GameSpy, PlayStation: The Official Magazine, OXM&#8230;er, I&#8217;m sure I&#8217;m forgetting someone, but you get the idea. During this time I&#8217;ve reviewed well over five hundred games, all for publication in major outlets.</p>
<p>What I&#8217;m saying is that I know how reviewing games works.</p>
<p>Over the past decade and a half, I can think of exactly one &#8212; <i>one</i> &#8212; occasion in which a PR person attempted to directly influence the score of a game before the review was written. It was the type mentioned in this articles: &#8220;you can get review code early if you agree the game will be at least a certain score.&#8221; We of course turned them down.</p>
<p>On maybe, oh, ten or fifteen other occasions, a PR person called me (in my capacity as reviews editor) to debate one of my reviewer&#8217;s scores <i>after</i> publication. And in every one of those occasions save one (in which a memorably loony PR dude pretty much went off his meds) they went away satisfied that their game was given a fair chance. Disappointed it didn&#8217;t do better, sure, but satisfied that we were evaluating the game thoroughly and fairly. </p>
<p>And that is, of course, a rightful part of the PR person&#8217;s job: to ensure the game is being treated fairly. And in my experience, the <i>vast</i> majority of PR people, and the publishers they represent, are ethical, sensible people who are as appalled by sleazy back-room dealing as journalists and consumers are. Because they know what every publication should know: </p>
<p>If a reviewer isn&#8217;t honest about the bad games, no one trusts them about the good ones, either. </p>
<p>Trying to artificially inflate a score is an incredibly shortsighted maneuver; it may bump up the Metacritic rating of the current game, but it kills the credibility of both the publication <i>and the game company</i>. If consumers buy a game that&#8217;s been artificially praised, they don&#8217;t just resent the outlet that did the praising, they resent the game company, too! And they&#8217;ll be that much more hesitant to buy the next game. </p>
<p>This is what I would tell the vocal minority of PR people: If we&#8217;re not honest about your crappy game, no one&#8217;s going to believe us if we praise one of yours that&#8217;s legitimately good. And most folks recognize this. That&#8217;s why these kinds of sleazy deals are the exception, not the norm.</p>
<p>But here&#8217;s the thing that I find particularly amusing about all this. So many people involved in this discussion (including many commenters here) use this news as justification for not trusting the big enthusiast sites or magazines. You even mention in your post not being able to trust 1UP. </p>
<p>But it&#8217;s the big media outlets that are most immune to these kinds of deals! The big media outlets know that the game companies need them more than they need the game companies; they&#8217;re big enough that they get their clicks or their subscribers whether one particular game is reviewed early or late; they have the budget and manpower to generate tons of non-review content; and perhaps most importantly, they know that if one particular company is going to withhold review code, they have plenty of other companies willing to fill those spots. </p>
<p>Furthermore, the big media outlets have ad-sales teams completely separate from the editorial teams. I know at Ziff there was an impenetrable barrier between ad and edit; we referred to it as the separation of church and state, and it was inviolable. Oh, we might hear that publisher X was threatening to pull ads &#8212; I mean, stuff gets around, you know? &#8212; but there was never &#8212; <i>ever</i> &#8212; any pressure from that side, or from our managers, to change our editorial content in any way as a result.</p>
<p>Now, I do know that hasn&#8217;t always been the case everywhere. The Gerstmann/GameSpot debacle is the most offensive example of ad influencing edit, but I can think of a few other stories (or at least rumors) I&#8217;ve heard over the years.</p>
<p>And it&#8217;s been a bit over four years since I worked full-time at a gaming publication, so I suppose things may have changed a bit. But if they have, it sure hasn&#8217;t trickled down to me; none of the publications I mentioned above has ever attempted to influence the score of a review I&#8217;ve submitted. Not once. Not even a little bit. </p>
<p>And of course this makes sense when you think about the power these bigger publications hold. If we really need to be concerned about someone falling prey to publisher and/or PR pressure, I think it&#8217;s the smaller sites we need to beware of, the ones who have limited access to begin with, limited resources to devote to non-review content, and limited staff to serve as buffers between pushy PR and writers. To be clear, I strongly doubt many of those succumb to that pressure, either. But wouldn&#8217;t you agree that they have more incentive to? </p>
<p>One final note before I release my choke-hold on an entire page of your comments section: If we want to point fingers here, we should consider pointing them at aggregator sites like Metacritic. The section you quote mentions that &#8220;sites which use letter grades don&#8217;t get advanced copies&#8221; because of how Metacritic translates them. And if you think of this from a PR person&#8217;s perspective, it makes perfect sense: Metacritic calls a &#8220;C&#8221; a 50 out of 100. If that same reviewer reviewed the same game on another site, it would likely get a score around 75, because most game publications use a number-based rating system that roughly translates to percentage grades in school: e.g., 60 or lower tends to be &#8220;failing.&#8221; </p>
<p>To combat this, either all publications could adopt the same rating system (ah, no) &#8212; or Metacritic could get their heads out of their asses and use some sense when standardizing scores: If a C is 50, fine &#8212; but make sure that for sites that only rate 60-100, an 80 is <i>also</i> 50. It&#8217;s pretty simple math, you know? Calculate the mean (or is it median?) score for each source, and make that the middle of the scale. </p>
<p>In closing, I&#8217;ll say this: It&#8217;s fun to bash on The Man; it just doesn&#8217;t always make a whole lot of sense. Also, this sort of thing is news because it&#8217;s the exception, not the norm. Also, I&#8217;m rather hungry. </p>
<p>Your fan,<br />
-joe rybicki</p>
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		<title>My Lawn, Get Off Of It</title>
		<link>http://www.joerybicki.com/2011/04/03/my-lawn-get-off-of-it/</link>
		<comments>http://www.joerybicki.com/2011/04/03/my-lawn-get-off-of-it/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 23:49:15 +0000</pubDate>
		<dc:creator>Joe Rybicki</dc:creator>
				<category><![CDATA[Gripes]]></category>

		<guid isPermaLink="false">http://www.joerybicki.com/2011/04/03/my-lawn-get-off-of-it/</guid>
		<description><![CDATA[My wife is working nights at the moment. She&#8217;s a nurse, which means that working nights for her entails leaving the house at 6:00 pm, arriving at the hospital at 7, working until 7:30 am, and getting home around 8:30ish. This schedule flips 12 hours every three weeks. On top of that, she&#8217;s a new [...]]]></description>
			<content:encoded><![CDATA[<p>My wife is working nights at the moment. She&#8217;s a nurse, which means that working nights for her entails leaving the house at 6:00 pm, arriving at the hospital at 7, working until 7:30 am, and getting home around 8:30ish.</p>
<p>This schedule flips 12 hours every three weeks. On top of that, she&#8217;s a new nurse, which means that her schedule is periodically interspersed with eight hours of classes &#8212; in the daytime. Even when she&#8217;s working nights.</p>
<p>This messes with the rest of her schedule, such that every so often she ends up working one night, having a day off, then working another night.</p>
<p>This is not conducive to normal human behavior.</p>
<p>As a show of solidarity during this last round of nights, I&#8217;ve been doing my best to try to match her schedule, and so last Thursday found her with a night off, and us looking for something to do around Cleveland in the middle of the night. As it turned out, a sushi restaurant I&#8217;d been meaning to try is open late on Thursdays. (Sushi Rock, for you Clevelanders; there&#8217;s one downtown but we went to the one in Beachwood.)</p>
<p>This excited us, as we&#8217;d not been out for sushi in ages. So we got dressed all pretty-like, hopped in the car and drove the 20 minutes or so to Sushi Rock.</p>
<p>Now, I&#8217;d known this was considered kind of a hip place, which is normally so not my thing. But it was late and we were feeling saucy, so when we walked in and saw the dim lights, noted the Spartan decor, and heard the thumping dance music, we sort of grinned at each other and followed the hostess to our table.</p>
<p>It was about that time that we realized how loud the music was. The conversation went something like this:</p>
<p>&#8220;____ ____ __ ___&#8221;</p>
<p>&#8220;What?&#8221;</p>
<p>&#8220;I SAID, THIS MUSIC IS QUITE LOUD.&#8221;</p>
<p>We were sitting about two feet from one another and literally had to shout to be heard.</p>
<p>Now, look: I&#8217;m 36 and married. I know I&#8217;m not the target demo for a swank sushi restaurant for singles. But here&#8217;s what I genuinely don&#8217;t understand: Assuming your venue does not have a dance floor (as this one did not), what is the benefit of playing music so loud that your patrons literally cannot speak to one another? What am I missing here? Is it so that we antisocial Americans need not feel pressure to interact in anything but exaggerated facial expressions and suggestive gestures?</p>
<p>I say &#8220;Americans&#8221; because this is something that immediately struck me on my first visit to the U.K.: here you have a society practically founded on pub culture. There as common there as Starbucks are here. (I know that&#8217;s hard to believe, but trust me.) And the one thing nearly every pub I&#8217;ve been to in the U.K. &#8212; and there have been many &#8212; has in common is that even when they&#8217;re playing music, it&#8217;s never too loud for conversation. The result?</p>
<p>People <em>converse</em>.</p>
<p>Shocking, I know. But there, pubs are community hubs, centers for socialization, for making new friends and enjoying the company of old ones. (The one exception I found? The &#8220;Chicago Rock Bar,&#8221; an American-themed joint in Norwich, East Anglia.)</p>
<p>It drives me crazy, and constantly perplexes me, that so many bars I&#8217;ve been to around here seem designed not for interaction, but for shared solitude. It&#8217;s sad, but it&#8217;s more puzzling.</p>
<p>Can anyone help shed some light on this, one of the great mysteries of our time?</p>
<p>Oh, and if you&#8217;re wondering, we of course left Sushi Rock immediately, and headed down the street to my friend Fish&#8217;s place, Melt. Tonight we finally got our sushi fix, at the outstanding Pacific East, where I had literally some of the best sushi I&#8217;ve ever had &#8212; and I lived in San Francisco for five years. So this story has a happy ending.</p>
<p>But I just can&#8217;t stop thinking about that crazy-loud music, and what purpose it serves. Maybe I&#8217;m just getting old and crotchety, but I just don&#8217;t get it. I wish I did.</p>
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		<title>Quick Note re: E-mail</title>
		<link>http://www.joerybicki.com/2009/04/16/quick-note-re-e-mail/</link>
		<comments>http://www.joerybicki.com/2009/04/16/quick-note-re-e-mail/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 02:11:41 +0000</pubDate>
		<dc:creator>Joe Rybicki</dc:creator>
				<category><![CDATA[Gripes]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.joerybicki.com/2009/04/16/quick-note-re-e-mail/</guid>
		<description><![CDATA[So, apparently Gmail has been having issues for the last four hours or so. And most of my various e-mail accounts rely on Gmail. So if you&#8217;ve been trying to reach me with anything urgent, please be patient &#8212; I&#8217;ll get back to you as soon as I can. Thanks.]]></description>
			<content:encoded><![CDATA[<p>So, apparently Gmail has been having issues for the last four hours or so. And most of my various e-mail accounts rely on Gmail. So if you&#8217;ve been trying to reach me with anything urgent, please be patient &#8212; I&#8217;ll get back to you as soon as I can. Thanks.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>And Now, a Two-Word Review</title>
		<link>http://www.joerybicki.com/2009/04/05/and-now-a-two-word-review/</link>
		<comments>http://www.joerybicki.com/2009/04/05/and-now-a-two-word-review/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 21:06:18 +0000</pubDate>
		<dc:creator>Joe Rybicki</dc:creator>
				<category><![CDATA[Gripes]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://www.joerybicki.com/?p=543</guid>
		<description><![CDATA[&#8230;of Nicolas Cage disaster flick Knowing: &#8220;Rapture porn.&#8221; I&#8217;m glad I&#8217;m not alone in thinking this way; Ty Burr at the Boston Globe positively nails it. Though his score of 1.5 stars is, I believe, too generous. I am often disappointed by movies, but I am rarely disgusted, and almost never actually offended. Knowing pulled [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;of Nicolas Cage disaster flick <a href="http://movies.yahoo.com/movie/1810034384/info" target="_blank"><em>Knowing</em></a>:</p>
<p>&#8220;Rapture porn.&#8221;</p>
<p><a href="http://www.joerybicki.com/wp-content/uploads/2009/04/knowing-nick-cage.jpg"><img class="alignnone size-full wp-image-548" title="knowing-nick-cage" src="http://www.joerybicki.com/wp-content/uploads/2009/04/knowing-nick-cage.jpg" alt="knowing-nick-cage" width="400" height="264" /></a>I&#8217;m glad I&#8217;m not alone in thinking this way; Ty Burr at the Boston Globe positively <a href="http://www.boston.com/ae/movies/articles/2009/03/20/revelations_of_chaos_to_come/">nails it</a>. Though his score of 1.5 stars is, I believe, too generous.</p>
<p>I am often disappointed by movies, but I am rarely disgusted, and almost never actually offended. <em>Knowing </em>pulled off a hat trick with its impressively bad writing, acting, and heavy-handed allegory. After that it&#8217;s hard to care how technologically impressive a film may be.</p>
<p>Avoid at all costs.</p>
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		<title>Things That Should Exist</title>
		<link>http://www.joerybicki.com/2009/03/19/things-that-should-exist/</link>
		<comments>http://www.joerybicki.com/2009/03/19/things-that-should-exist/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 04:36:03 +0000</pubDate>
		<dc:creator>Joe Rybicki</dc:creator>
				<category><![CDATA[Gripes]]></category>
		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://www.joerybicki.com/?p=532</guid>
		<description><![CDATA[This happens often: I realize that something I do regularly could be done a lot more easily, efficiently, and/or quickly with the help of a simple tool. Realizing the obvious benefits of such a tool, I theorize that surely someone, somewhere in the world has already created it. So I take to the Googles to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerybicki.com/wp-content/uploads/2009/03/128721844559571608.jpg"><img class="alignnone size-medium wp-image-533" title="i hate ms word" src="http://www.joerybicki.com/wp-content/uploads/2009/03/128721844559571608-300x303.jpg" alt="i hate ms word" width="300" height="303" /></a>This happens often: I realize that something I do regularly could be done a lot more easily, efficiently, and/or quickly with the help of a simple tool. Realizing the obvious benefits of such a tool, I theorize that surely someone, somewhere in the world has already created it. So I take to the Googles to hunt it down.</p>
<p>Four hours later I&#8217;m angry, my forehead is red from all the slapping, and I&#8217;m completely disgusted. (Also, probably, hungry.) Because either this simple, obvious tool does <em>not </em>exist, or I &#8212; with all my intertube experience and Google-fu &#8212; cannot find it.</p>
<p>Here&#8217;s the latest example: I do a lot of writing for websites, right? But I&#8217;m a freelancer, not on staff, which means that most of my writing gets sent to an editor rather than inserted directly into the site&#8217;s content management system, or CMS. That means that I have to send over a document file of some type, a document file created in some sort of word-processing apparatus.</p>
<p>And here&#8217;s the problem: Every word-processing apparatus I&#8217;ve tried is positively <em>horrendous</em> at generating HTML, the code-level backbone of internet writing. Every single one, when you attempt to save a simply formatted text file as HTML, inserts all kinds of crazy formatting information that would be an absolute horror for any editor to have to remove on a regular basis.</p>
<p>This is bad for business.<span id="more-532"></span></p>
<p>So I started searching for a very simple tool: A word processor that allows the writer to mark up his or her document with basic formatting &#8212; bold, italic, underline, and links &#8212; and then allows the document to be saved (or God, at the very least, <em>viewed</em>) in HTML that includes nothing but paragraph breaks; markers for bold, ital, and underline; and links.</p>
<p>I want to be able to type, just as I am<em> </em>doing now with my blogging software&#8217;s online content management system, using the near-universal commands of <span style="text-decoration: underline;">Ctrl-U</span>, <em>Ctrl-I</em>, <strong>Ctrl-B</strong>, and <a href="http://grumpywookie.wordpress.com/2008/04/30/ctrlk-is-your-new-url-friend/" target="_blank">Ctrl-K</a> &#8212; or at the very least buttons on a toolbar &#8212; and have those turn out &lt;u&gt;, &lt;i&gt;, &lt;b&gt;, and &lt;a href=&#8221;"&gt; tags, <em>and nothing else</em>. And when I add a new paragraph I want to see a &lt;/p&gt;&lt;p&gt;, dammit!</p>
<p>Can I enter these tags by hand? Sure. But here&#8217;s the problem: Right now I&#8217;m doing a weekly <a href="http://www.greenpixels.com/articles/topics/1000267/music-games" target="_blank">music-game column</a> for <a href="http://www.greenpixels.com/">Green Pixels</a> that is almost entirely links. And like most sensible sites, when GP links to a page on another website, they instruct your browser to open a new window. That means that each link needs to say &lt;a href=&#8221;http://URL&#8221; target=&#8221;_blank&#8221;&gt;Link Text&lt;/a&gt;. <em>You</em> try typing that about fifty times and see if you don&#8217;t start looking for a better way.</p>
<p>This is the solution I&#8217;m working with right now: I type the big lists of song releases into Microsoft Word, because I like to keep them alphabetical and Word is good at stuff like that. Then I copy the list and paste it without formatting &#8212; a key distinction! &#8212; into Google Docs. I use Google Docs to turn all those lists into links, one for each artist and one for each song, because Docs includes a simple key-mapping for that and also allows you to automatically add that &#8220;target=_blank&#8221; attribute to each one. Docs also allows you to view the file in HTML, so I do that, copy it, and paste it back into Word. Because Docs <em>also</em> inserts a bunch of unnecessary crap like titles and ID tags (for some unfathomable reason) on each link, and also uses double line breaks in place of paragraph breaks (for an even less fathomable reason). So I have to do a find-and-replace to remove all that extraneous gibberish that drives editors crazy, and Docs&#8217; find-and-replace is garbage.</p>
<p>I know I&#8217;ve probably lost most of you already, but the point is this: My needs are simple, but I have yet to find a tool that meets them. I&#8217;ve tried word processors&#8230;I&#8217;ve tried notepads&#8230;I&#8217;ve tried desktop-based blogging software&#8230;I&#8217;ve tried online options. None of them seem to solve a problem that I have <em>got</em> to imagine has been bugging web writers for a decade now.</p>
<p>I asked folks on Twitter for recommendations, and the results were almost comically diverse. Most people seem to either be entering all the formatting tags by hand, or relying on their editors to make traditional word-processing documents web-ready. No two people used the same software.</p>
<p>Clearly there is a need here. But you tell me: Am I asking too much? Or am I just missing that one awesome bit of software that everybody knows about but no one&#8217;s bothered to hip me to? I&#8217;m getting desperate here, people. Please help me out with your suggestions before I&#8217;m forced to teach myself a modern programming language and write my own damn software.</p>
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		<title>Stop Pollinating Yourselves</title>
		<link>http://www.joerybicki.com/2009/02/16/stop-pollinating-yourselves/</link>
		<comments>http://www.joerybicki.com/2009/02/16/stop-pollinating-yourselves/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 20:25:28 +0000</pubDate>
		<dc:creator>Joe Rybicki</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gripes]]></category>

		<guid isPermaLink="false">http://www.joerybicki.com/?p=394</guid>
		<description><![CDATA[Attention game journalists: Can we stop overselling Flower please? Yes, it&#8217;s a lovely little game. Yes, it does a lot of interesting things with control. Yes, it has wonderful atmosphere and a nice message. But how about we let players discover these things for themselves? Do we really need to engage in a Most Embarrassing [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-large wp-image-395 alignnone" title="flower-game-screenshot-2" src="http://www.joerybicki.com/wp-content/uploads/2009/02/flower-game-screenshot-2-448x251.jpg" alt="flower-game-screenshot-2" width="448" height="251" /></p>
<p>Attention game journalists:</p>
<p>Can we stop overselling <a href="http://thatgamecompany.com/games/flower/">Flower</a> please? Yes, it&#8217;s a lovely little game. Yes, it does a lot of interesting things with control. Yes, it has wonderful atmosphere and a nice message. But how about we let players discover these things for themselves? Do we really need to engage in a Most Embarrassing Hyperbole contest every time we talk about the game?</p>
<p>Here, I&#8217;ll help. Here&#8217;s a handy list for anyone planning to review, blog about, or otherwise cover the game:</p>
<p><span style="text-decoration: underline;">Things Flower Does Not Do</span></p>
<ul>
<li>Redefines gaming forever</li>
<li>Cures cancer</li>
<li>Justifies, on its own, the purchase of a PlayStation 3</li>
<li>Reverses global warming</li>
<li>Personally fellates the player</li>
<li>Magically turns your significant other into a gamer</li>
<li>Rescues us from the post-holiday lull</li>
<li>Saves the whales</li>
<li>Feeds the hungry</li>
<li>Allows you to stop considering other games for Game of the Year</li>
<li>Sticks it to The Man</li>
<li>Helps you clean your apartment, you filthy troll</li>
<li>Brings about peace in the Middle East</li>
<li>Takes the place of real flowers for your loved one</li>
<li>Makes you any smarter, hipper, or more attractive</li>
<li>Loves you</li>
</ul>
<p><span style="text-decoration: underline;">Things Flower Does</span></p>
<ul>
<li>Kills a couple hours in a soothing, and yet thought-provoking, fashion</li>
<li>Surprises the player&#8230;<em>if you people will let it</em></li>
</ul>
<p>Thank you for your attention.</p>
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		<title>If Airlines Ruled the World</title>
		<link>http://www.joerybicki.com/2004/10/10/if-airlines-ruled-the-world/</link>
		<comments>http://www.joerybicki.com/2004/10/10/if-airlines-ruled-the-world/#comments</comments>
		<pubDate>Sun, 10 Oct 2004 22:58:25 +0000</pubDate>
		<dc:creator>Joe Rybicki</dc:creator>
				<category><![CDATA[Gripes]]></category>

		<guid isPermaLink="false">http://www.joerybicki.com/?p=3</guid>
		<description><![CDATA[Dear Valued Amazon Customer, We regret to inform you that your order for Leo Tolstoy&#8217;s War and Peace cannot be fulfilled at this time due to product unavailability. It is the policy of Amazon to sell more copies of our books than we have in stock, on the chance that earlier orders may be cancelled. [...]]]></description>
			<content:encoded><![CDATA[<p>Dear Valued Amazon Customer,</p>
<p>We regret to inform you that your order for Leo Tolstoy&#8217;s <em>War and Peace</em> cannot be fulfilled at this time due to product unavailability. It is the policy of Amazon to sell more copies of our books than we have in stock, on the chance that earlier orders may be cancelled. Unfortunately we have drastically underestimated demand for this title.</p>
<p>We do value your business, thus we will be sending you an only very slightly used copy of Fyodor Dostoevsky&#8217;s <em>Crime and Punishment</em> instead. It will be arriving in four to six weeks. We understand that your original order was due to be shipped in three days, and that your replacement title has a significantly lower retail price, and we regret that we are not able to offer any refund or adjustment to your payment. We remind you that these policies are clearly outlined in our Terms of Service (which you may obtain by sending in a self-addressed, stamped envelope to our corporate office).</p>
<p>As always, we thank you for shopping with us, and we look forward to your continued business.</p>
<p>Sincerely,<br />
Amazon Customer Service<span id="more-3"></span></p>
<p>&#8211;</p>
<p>Dear Valued McDonald&#8217;s Customer,</p>
<p>Thank you for your recent e-mail about our new Value Meal pricing structure. To answer your question: no, what you read was not a misprint. We do, in fact, charge double the amount for a single cheeseburger than we do for a double cheeseburger or, in fact, two cheeseburgers. We recognize that this may be perplexing to some of our customers, but this policy is governed by advanced formulae of supply and demand, which we have found to be incomprehensible to the layperson.</p>
<p>If you should find that you are in need of only one cheeseburger, we recommend ordering the two-burger value meal (the &#8220;Number Two&#8221;) and disposing of one of the burgers in one of our handy trash receptacles. (We regret that we cannot allow transferral of the extra burger due to security reasons.)</p>
<p>Thank you as always for your input, and we look forward to your continued business.</p>
<p>Sincerely,<br />
McDonald&#8217;s Customer Service</p>
<p>&#8211;</p>
<p>Dear Valued Kaiser Permanente Member,</p>
<p>This letter is in response to your phone call of last week. We understand your concern with your recent emergency room service, but unfortunately we are unable to make any adjustments to your bill.</p>
<p>As you know, emergency rooms can become quite busy. As a result, it becomes necessary to increase the cost of service during peak times. We strongly encourage you in the future to make an appointment for emergency room service four to six weeks in advance. You may find that you pay a slightly higher premium than if you were to request immediate attention during off-peak hours (e.g., 4:00 to 5:00 am), but you will be able to rest easy knowing that you are guaranteed service at a reasonable price.*</p>
<p>We look forward to your continued business.</p>
<p>Sincerely,<br />
Kaiser Permanente Customer Service</p>
<p>*please note: &#8220;Guaranteed service at a reasonable price&#8221; shall in no way be interpreted to mean that reasonably priced service may be guaranteed. Kaiser Permanente reserves the right to deny service to any patient arriving later than fifteen minutes prior to a scheduled appointment, or in the event of the arrival of a newer patient willing to pay twice the reserved price.</p>
<p>&#8211;</p>
<p>Dear American Airlines Flyer,</p>
<p>We&#8217;ve got your money, so go fuck yourself.</p>
<p>Sincerely,<br />
American Airlines</p>
<p>p.s. We run this place now, bitch!</p>
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